When you play a Brewer, you earn XP when you … (Click Here for a Character Sheet)
If you want some guidance to set up your character quickly, Use one of the templates below.
Cooks (Make, Notice) Feat: GOOD HOT MEAL
Field Chemists. (Make, Fight) Feat: GRENADE
Bartender. (Make, Cajole) Feat: BARTENDER KNOWS
Physician (Make, Muscle) Feat: SET BONES
Feats require skill level minimums. Characters choose one feat during character creation and can add another during downtime.
GOOD HOT MEAL (Make, Notice)
Upon a successful Make roll, you create a meal that recovers full stress, counts as a rest.
COMMAND ANIMAL (Notice, Cajole)
If you feed an animal you get +2 to Cajole that animal.
GRENADE (Notice, Fight)
+2 to hit with exploding grenades
BARTENDER KNOWS (Make, Cajole)
+2 Notice rolls for detect lie. Brewer doesn’t need to ask questions. People just feel compelled to tell him the truth.
CHEMIST CUTS (Muscle, Muscle)
+5 Defense when dealing with hot items, chemical burns. +2 resistance to Poison, smoke damage, and flash.
IDENTIFY (Make, Notice)
+2 to notice plants, minerals, smells and poop.
SET BONES (Make, Muscle)
On a successful Make roll, recover 2 Trauma take 5 minutes to 1 hour.